UP!DATE
history
| 26/06 |
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graduated |
| |
The project is
now finished, as are my Graphic Design studies. On the 23d of
June, i graduated cum laude as a graphic designer from St. Lukas Brussels.
You can find the people I have to thank for it at the home
page. |
| 19/06 |
|
signing off |
| |
That's it, i'm
finished. The project is now complete, I have my jury at the 23d, i will
probably post a last update to this site after that. There will be no more
design changes, though, the last version is the final one. You can view
it here. Thanks for
your time and your interest! |
| 13/06 |
|
complete! |
| |
The complete interface
is now finished. All content has been added and everything works as it should.
The project is now complete, all that's left is maybe some debugging here
and there. You can acces the files in the 'visuals'
section. |
| 09/06 |
|
adding information and refining |
| |
I've added more
information to the interface, and i've also added links back to the tutorial
and the PDF version in the 3D navigation. See it in action in the 'visuals'
section! |
| 07/06 |
|
adding information |
| |
I'm completing
the design of my project, and am now adding the content to the interface.
The first row of blocks in the final frameset already has accessible content,
which you can access by clicking them. The summaries are also present. The
blocks are all in the correct positions, too, and more or less have the
correct size. I've also refined the 3D navigation a bit, there is now visual
feedback when the user hovers over the top of the blocks. See it in action
in the 'visuals' section! |
| 01/06 |
|
new HTML layout |
| |
I've added a new
layout to the 'visuals' section, which corrects
some minor issues in the 18/05 upload. |
| 24/05 |
|
interview Agnieszka Gasparska added |
| |
I've added the
interview with Agnieszka Gasparska (Funny Garbage)to the 'text'
section. The interview is about webdesign and interface design in general. |
| 23/05 |
|
text corrections and interface tutorial |
| |
I've made some
corrections to the text of my thesis, and I've added some illustrations.
You can read it all in the 'text' section.
I've added a tutorial to my interface to the 'visuals'
section, which will be part of the intro to my project. |
| 18/05 |
|
new layout and full thesis text |
| |
The complete text
of my thesis is now available in the 'text' section.
This completes the textual side of my graduation project.
I've also added a new layout to the 'visuals'
section, with custom scrollbars (Netscape 4.x only, for now). |
| 06/05 |
|
Volkswagen Golf 3 case study added |
| |
I've added the
VW Golf 3 case study to the 'text' section. This
completes the case studies, basically. Corrections will of course be made,
but these texts will be the main part of the research section of my thesis. |
| 04/05 |
|
another HTML layout, and K10K case study added |
| |
I've added a new
HTML layout, one that has a Quicktime 4 intro. This already looks a lot
cleaner and tidier than the first (pre-beta) version, so i guess i'm on
the right track. Check the visuals section
for more info.
I've also added a new case study to the 'text'
section, about the k10k.net website. |
| 26/04 |
|
first HTML - pre-beta frameset |
| |
I've placed the
Flash navigation in a HTML frameset, and i've been working on the layout.
It's still in pre-beta, so fairly sloppy. But it's the first 'real' version
of the full layout. |
| 10/04 |
|
new Flash - fine tuning buttons and navigation |
| |
I've redesigned
most of the buttons in the navigation to make them more coherent, and i've
resized the movie to accomodate 800*600 resolutions. Check the visuals
section for the latest Flash movie |
| 07/04 |
|
new Flash - 2D navigation added |
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The 2D navigational
map has been added to the navigation Flash movie, which more or less completes
navigation. I'll start working on the total interface (with windows for
content, guide, summaries, etc.), which'll be mostly in HTML. |
| 06/04 |
|
new Flash - full 3D navigation |
| |
A fully functional
version of the 3D navigation. All blocks have titles and lots of new buttons
have been added. The cityscape is starting to look the way i want it to:
alive! |
| 05/04 |
|
'materials and method' text added |
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The 'materials
and method' section of my thesis has been added. This section explains what
I used to do my research and how I approached the subject of my thesis.
You can read all about it in 'text'. |
| 03/04 |
|
Desktop image for download |
| |
I've bought myself
a copy of Vecta3D 1.0, for converting .3DS models to Flash movies. And look
what i've made: a desktop image! |
| 03/04 |
|
new Flash - refining navigation |
| |
I've been trying
to tackle more Action Script lately, and i've had a lot of help from the
Flash-L mailinglist. Nonetheless, the Flash navigation took quite a lot
of debugging and rewriting. I've been working a lot on making this Flash
movie as flexible and update-friendly as possible, so i don't have to rebuild
it every time i add new text to my thesis.
I've put up two different versions in the visuals
section, one where lines 'grow' out of the blocks towards the titles, and
one where the titles just pop up. Imho, the second one is a bit cleaner
(no lines all over the screen), but i'm still working on it. There'll be
more on this, i guess :) |
| 22/03 |
|
I/O/D browser case study |
| |
I've added a new
chunk of text to my thesis. It's another one of the case studies i'll be
doing. This one is about an alternative web browser, called 'Web Stalker'.
You can read all about it in the 'text' section. |
| 21/03 |
|
'Total Annihilation' (RTS) case study |
| |
I've added a new
chunk of text to my thesis. It's one of the case studies i'll be doing.
This one is about the Real Time Strategy game 'Total Annihilation'. You
can read it in the 'text' section. |
| 05/03 |
|
interfaces in society |
| |
I've written a
new chapter of my thesis, about the broader social context of interface
design and the direction we're going in the future. You can read it in the
'text' section. |
| 27/02 |
|
even more advanced Flash |
| |
Yet another new
Flash-file in the visuals section. It is the
most complex thing i've ever done in Flash. The movie consists of a field
of blocks similar to the one in the 20/02 upfdate, which can be manipulated
in a variety of ways. The Flash movie uses variables to determine what it
should do when a user clicks a button. |
| 20/02 |
|
advanced Flash |
| |
I've added a new
Flash-file to the visuals section. This Flash
movie uses variables for more flexible and intelligent control of the block
and its summary. It's basically a refinement of the 03/02 update. |
| 03/02 |
|
fine-tuning Flash |
| |
I've added a new
Flash-file to the visuals section. This Flash
movie examines different ways of controlling the different parts of the
block, so the user can lower/rise both the block and it summary in the most
flexible way possible. Quite a challenge :). |
| 26/01 |
|
more Flash |
| |
I've added a new
Flash-file to the visuals section. It's pretty
close to how the final 3D navigation should look. The user can construct/deconstruct
the blocks himself. This type of interface will be used to access the information
in my thesis. |
| 20/01 |
|
interview with David Linderman and first interactive Flash |
|
I've added the interview
i had with David Linderman (Fork)
via e-mail. I've also added a first interactive experiment in Flash 4. Check
visuals for more details |
| 18/01 |
|
new 3D overview and new texts |
|
I've finalized the 3D
design, and i've added the 'motivation'
to the text of my thesis. It's a first draft, so it'll probably be corrected
or even dramatically changed in the final version |
| 13/01 |
|
new designs |
|
I've put some new designs on
line, including a 3D animation in Flash. I'm trying to figure out what the
best 3D representation is for my thesis. |
| 16/12 |
|
site online |
|
I've just placed this site online.
It's not really perfect yet, it still needs a lot of fine-tuning and the
text is a bit sloppy here and there. But all the information is there, and
that's a good start :) |
|
|
|
<<visuals>>
The interface to my thesis
will be HTML-based, with the addition of some DHTML and Flash4. It was
very tempting to create the whole thing in Macromedia Flash, but my thesis
is still essentially a reference work, based on textual information. HTML
is still the most versatile way to render text on screen, since it is
fully searchable, and one can cut and paste parts of it. HTML is also
much more flexible and easy to update than, for example, Flash.
There is also be a downloadable PDF version of the text, so users can
easily print it out and read it when they haven't got access to a computer.
|
13/06/00 - complete
(Netscape 4.x only!):
start
The complete interface
is now finished. All content has been added and everything works
as it should. The project is now complete, all that's left is maybe
some debugging here and there.
|
|
09/06/00 - refining
(Netscape 4.x only!):
start
I've added more information
to the interface, and i've also added links back to the tutorial
and the PDF version in the 3D navigation.
|
|
07/06/00 - adding
information (Netscape 4.x only!):
start
This version of INTER!FACE
has a full intro and tutorial, and the first row of blocks in the
final frameset has accessible content, which you can access by clicking
them. The summaries are also present. The blocks are all in the
correct positions, too, and more or less have the correct size.
I've also refined the 3D navigation a bit, there is now visual feedback
when the user hovers over the top of the blocks.
|
|
01/06/00 - HTML layout:
frameset
This newer version of
the HTML has no screenshot, since it looks very similar to the 18/05
one. It basically solves some minor navigation issues and has a
'print' button.
|
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23/05/00 - interface
tutorial:
flash
I'm working on the intro
files now, and this is a tutorial that will be added after a first
introductory text. The tutorial explains how the interface works,
with clickable areas and rollovers everywhere.
|
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18/05/00 - refined
HTML layout - Netscape 4.x only:
frameset
I've refined the layout
more, and i've added my own custom scrollbars. The problem is they
use <LAYER> tags and only work in NS 4.x. I'm working on a
cross-browser version, but that's not exactly top-priority now.
|
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04/05/00 - another
HTML layout:
frameset
Now *this* is a beta
version. I'm pretty happy with it, it even has an intro already
(a quicktime 4 movie). The layout looks clean and crisp, a lot better
than the previous version. There are some minor cross-browser issues,
but they'll be resolved eventually.
This layout also has an updated version of the Flash navigation
|
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26/04/00 - first HTML
layout:
frameset
This is a pre-beta version
of the frameset layout. I tried to make it look good on 800*600,
but that's hopeless. It looks great on 1024*786 and 1280*1024, but
if i want to provide an 800*600 solution too, i'll have to make
two sites.
This frameset has the 3D and 2D navigation in the top left corner,
the summary to the right and the content at the bottom. The displayed
pages are purely random, and their layout is also still in a testing
phase.
|
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10/04/00 - fine-tuning
buttons and navigation:
flash
4 movie
I've redesigned most
of the buttons to make them more coherent, and i've resized the
movie to accomodate 800*600 resolutions. This navigation will have
to fit in a larger frameset, which means it can't take up the entire
screen. And it's quite a task to build a site that looks good on
resolutions from 800*600 up to 1280*1024. I might build different
versions for different resolutions (especially the size of the typography
is tricky).
Using multiple windows might provide a solutions, but i'm reluctant
to clutter the user's screen and to dissect my interface. I'd like
to keep everything organised and consistent, within one browser
window. I'll upload a full layout very shortly.
|
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07/04/00 - 2D navigation
added:
flash
4 movie
2D navigation has been
added (except for the summaries), along with some more functionality.
The 2D and 3D navigation already interact with eachother, which
works out pretty well. I think navigation is more or less finished
now, and i'll start fitting it into the larger interface.
|
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06/04/00 - full 3D
navigation:
flash
4 movie
A fully functioning version
of the 3D navigation. I've added buttons for lowering and raising
all the elements of the 'cityscape' in as flexible a manner as possible.
I've changed the way the titles are rendered and i've redesigned
some of the buttons (some are still a bit sloppy and need some more
work). This is a pretty good impression of how the final 3D bit
will look. The final navigation will also have a 2D map, which will
sit to the right of the 3D map. I'll make one Flash 4 movie out
of the entire navigation, so the 3D and 2D view can interact more
easily.
|
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03/04/00 - desktop:
desktop
jpg (1280*1024)
I bought myself a copy
of Vecta3D, a tool to convert .3DS files to Flash movies, because
i thought it might come in handy for my project. Unfortunately,
this 1.0 version still has a few bugs, especially when importing
an swf rendered in 'shaded' mode by Vecta3D. A lot of faces of the
3D object disappear, which renders it virtually useless... except
for creating cool desktops ;) Click the image to download the 1280*1024
jpg.
|
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03/04/00 - refining
navigation:
flash
4 movie (lines) | flash
4 movie (no lines)
Ive been trying to tackle
more Action Script lately, and i've had a lot of help from the Flash-L
mailinglist. Nonetheless, this Flash movie took quite a lot of debugging
and rewriting. The first row of block/sphere pairs have titles (when
you rollover them, a title pops up at the top of the screen). These
titles are stored in a separate movie clip in the main timeline,
for more flexibility (i'll probably have to change the titles etc.
later on). This also allows me to experiment a bit with different
ways of displaying the titles, without having to rebuild the entire
movie.
I've put up two different versions here, one where lines 'grow'
out of the blocks towards the titles, and one where the titles just
pop up. Imho, the second one is a bit cleaner (no lines all over
the screen), but i'm still working on it. There'll be more on this,
i guess :)
|
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27/02/00 - even more
Flash:
flash
4 movie
A field of blocks that
can be lowered and raised individually or as a row at once. The
Flash 4 movie checks for variables that indicate whether a block/sphere
is 'up' or 'down' and then determines its actions. It's the most
complex thing i've ever done in Flash, and i have a feeling there'll
be more.
|
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20/02/00 - Flash:
flash
4 movie
In this Flash version
of the block i've refined the function of the 'both' button so the
user has more intuitive and flexible control over the block and
its summary. I've fooled around with variables a bit, and found
out i could make it much more intelligent, see the difference for
yourself!
|
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03/02/00 - Fine-tuning
3D Flash:
flash
4 movie
In this Flash version
of the block i examine different ways of controlling the different
parts of it, so the user can lower/rise both the block and it summary
in the most flexible way possible. Quite a challenge :)
|
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26/01/00 - More Flash:
flash
4 movie
A more elaborate Flash
experiment for the 3D navigation. This version is already quite
complete and should be a good indicator of how the final version
will look.
|
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20/01/00 - First interactive
Flash:
flash
4 movie
The first experiment
in Flash with some interactivity. You can make the block rise and
lower again. In the final version, every block will be like this,
and additional (textual) information will be displayed when the
user clicks it/hovers over it.
|
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18/01/00 - 3D overview:
Hopefully the final 3D
overview design. I've decided to stick loosely to a city metaphor
for the 3D representation. The yellow guide blocks have been changed
back to square blocks instead of cylinders or cones, to make them
less abstract and more associative with buildings. The summary spheres
have been given antennas that connect them to the block beneath
them, for better clarity.
|
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13/01/00 - 3D represenations:
summaries
top | summaries bottom
| one colour | guide
cones | animated (Flash)
A few different 3D representations
of my thesis. The first four designs are basically variations on
a theme, with only minor changes. The last one is a Flash-animation,
just to see what it looks like. In the final version, this will
probably be a GIF.
|
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december - screen
layout version two:

layout
jpeg | VRML file |
detail:3D overview |
detail:navigation: version
1, version 2,
version 3, version
3b
|
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november - screen
layout version one:

big
jpeg | small jpeg
|
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