INTER!FACE Go! >>
home | visuals | text | info | survey | mail me
 

UP!DATE
history

26/06 | graduated
  The project is now finished, as are my Graphic Design studies. On the 23d of June, i graduated cum laude as a graphic designer from St. Lukas Brussels. You can find the people I have to thank for it at the home page.
19/06 | signing off
  That's it, i'm finished. The project is now complete, I have my jury at the 23d, i will probably post a last update to this site after that. There will be no more design changes, though, the last version is the final one. You can view it here. Thanks for your time and your interest!
13/06 | complete!
  The complete interface is now finished. All content has been added and everything works as it should. The project is now complete, all that's left is maybe some debugging here and there. You can acces the files in the 'visuals' section.
09/06 | adding information and refining
  I've added more information to the interface, and i've also added links back to the tutorial and the PDF version in the 3D navigation. See it in action in the 'visuals' section!
07/06 | adding information
  I'm completing the design of my project, and am now adding the content to the interface. The first row of blocks in the final frameset already has accessible content, which you can access by clicking them. The summaries are also present. The blocks are all in the correct positions, too, and more or less have the correct size. I've also refined the 3D navigation a bit, there is now visual feedback when the user hovers over the top of the blocks. See it in action in the 'visuals' section!
01/06 | new HTML layout
  I've added a new layout to the 'visuals' section, which corrects some minor issues in the 18/05 upload.
24/05 | interview Agnieszka Gasparska added
  I've added the interview with Agnieszka Gasparska (Funny Garbage)to the 'text' section. The interview is about webdesign and interface design in general.
23/05 | text corrections and interface tutorial
  I've made some corrections to the text of my thesis, and I've added some illustrations. You can read it all in the 'text' section.
I've added a tutorial to my interface to the 'visuals' section, which will be part of the intro to my project.
18/05 | new layout and full thesis text
  The complete text of my thesis is now available in the 'text' section. This completes the textual side of my graduation project.
I've also added a new layout to the 'visuals' section, with custom scrollbars (Netscape 4.x only, for now).
06/05 | Volkswagen Golf 3 case study added
  I've added the VW Golf 3 case study to the 'text' section. This completes the case studies, basically. Corrections will of course be made, but these texts will be the main part of the research section of my thesis.
04/05 | another HTML layout, and K10K case study added
  I've added a new HTML layout, one that has a Quicktime 4 intro. This already looks a lot cleaner and tidier than the first (pre-beta) version, so i guess i'm on the right track. Check the visuals section for more info.
I've also added a new case study to the 'text' section, about the k10k.net website.
26/04 | first HTML - pre-beta frameset
  I've placed the Flash navigation in a HTML frameset, and i've been working on the layout. It's still in pre-beta, so fairly sloppy. But it's the first 'real' version of the full layout.
10/04 | new Flash - fine tuning buttons and navigation
  I've redesigned most of the buttons in the navigation to make them more coherent, and i've resized the movie to accomodate 800*600 resolutions. Check the visuals section for the latest Flash movie
07/04 | new Flash - 2D navigation added
  The 2D navigational map has been added to the navigation Flash movie, which more or less completes navigation. I'll start working on the total interface (with windows for content, guide, summaries, etc.), which'll be mostly in HTML.
06/04 | new Flash - full 3D navigation
  A fully functional version of the 3D navigation. All blocks have titles and lots of new buttons have been added. The cityscape is starting to look the way i want it to: alive!
05/04 | 'materials and method' text added
  The 'materials and method' section of my thesis has been added. This section explains what I used to do my research and how I approached the subject of my thesis. You can read all about it in 'text'.
03/04 | Desktop image for download
  I've bought myself a copy of Vecta3D 1.0, for converting .3DS models to Flash movies. And look what i've made: a desktop image!
03/04 | new Flash - refining navigation
  I've been trying to tackle more Action Script lately, and i've had a lot of help from the Flash-L mailinglist. Nonetheless, the Flash navigation took quite a lot of debugging and rewriting. I've been working a lot on making this Flash movie as flexible and update-friendly as possible, so i don't have to rebuild it every time i add new text to my thesis.
I've put up two different versions in the visuals section, one where lines 'grow' out of the blocks towards the titles, and one where the titles just pop up. Imho, the second one is a bit cleaner (no lines all over the screen), but i'm still working on it. There'll be more on this, i guess :)
22/03 | I/O/D browser case study
  I've added a new chunk of text to my thesis. It's another one of the case studies i'll be doing. This one is about an alternative web browser, called 'Web Stalker'. You can read all about it in the 'text' section.
21/03 | 'Total Annihilation' (RTS) case study
  I've added a new chunk of text to my thesis. It's one of the case studies i'll be doing. This one is about the Real Time Strategy game 'Total Annihilation'. You can read it in the 'text' section.
05/03 | interfaces in society
  I've written a new chapter of my thesis, about the broader social context of interface design and the direction we're going in the future. You can read it in the 'text' section.
27/02 | even more advanced Flash
  Yet another new Flash-file in the visuals section. It is the most complex thing i've ever done in Flash. The movie consists of a field of blocks similar to the one in the 20/02 upfdate, which can be manipulated in a variety of ways. The Flash movie uses variables to determine what it should do when a user clicks a button.
20/02 | advanced Flash
  I've added a new Flash-file to the visuals section. This Flash movie uses variables for more flexible and intelligent control of the block and its summary. It's basically a refinement of the 03/02 update.
03/02 | fine-tuning Flash
  I've added a new Flash-file to the visuals section. This Flash movie examines different ways of controlling the different parts of the block, so the user can lower/rise both the block and it summary in the most flexible way possible. Quite a challenge :).
26/01 | more Flash
  I've added a new Flash-file to the visuals section. It's pretty close to how the final 3D navigation should look. The user can construct/deconstruct the blocks himself. This type of interface will be used to access the information in my thesis.
20/01 | interview with David Linderman and first interactive Flash
I've added the interview i had with David Linderman (Fork) via e-mail. I've also added a first interactive experiment in Flash 4. Check visuals for more details
18/01 | new 3D overview and new texts
I've finalized the 3D design, and i've added the 'motivation' to the text of my thesis. It's a first draft, so it'll probably be corrected or even dramatically changed in the final version
13/01 | new designs
I've put some new designs on line, including a 3D animation in Flash. I'm trying to figure out what the best 3D representation is for my thesis.
16/12 | site online
I've just placed this site online. It's not really perfect yet, it still needs a lot of fine-tuning and the text is a bit sloppy here and there. But all the information is there, and that's a good start :)

<<visuals>>

The interface to my thesis will be HTML-based, with the addition of some DHTML and Flash4. It was very tempting to create the whole thing in Macromedia Flash, but my thesis is still essentially a reference work, based on textual information. HTML is still the most versatile way to render text on screen, since it is fully searchable, and one can cut and paste parts of it. HTML is also much more flexible and easy to update than, for example, Flash.
There is also be a downloadable PDF version of the text, so users can easily print it out and read it when they haven't got access to a computer.

13/06/00 - complete (Netscape 4.x only!):

start

The complete interface is now finished. All content has been added and everything works as it should. The project is now complete, all that's left is maybe some debugging here and there.

 

09/06/00 - refining (Netscape 4.x only!):

start

I've added more information to the interface, and i've also added links back to the tutorial and the PDF version in the 3D navigation.

 

07/06/00 - adding information (Netscape 4.x only!):

start

This version of INTER!FACE has a full intro and tutorial, and the first row of blocks in the final frameset has accessible content, which you can access by clicking them. The summaries are also present. The blocks are all in the correct positions, too, and more or less have the correct size. I've also refined the 3D navigation a bit, there is now visual feedback when the user hovers over the top of the blocks.

 

01/06/00 - HTML layout:

frameset

This newer version of the HTML has no screenshot, since it looks very similar to the 18/05 one. It basically solves some minor navigation issues and has a 'print' button.

 

23/05/00 - interface tutorial:

flash

I'm working on the intro files now, and this is a tutorial that will be added after a first introductory text. The tutorial explains how the interface works, with clickable areas and rollovers everywhere.

 

18/05/00 - refined HTML layout - Netscape 4.x only:

frameset

I've refined the layout more, and i've added my own custom scrollbars. The problem is they use <LAYER> tags and only work in NS 4.x. I'm working on a cross-browser version, but that's not exactly top-priority now.

 

04/05/00 - another HTML layout:

frameset

Now *this* is a beta version. I'm pretty happy with it, it even has an intro already (a quicktime 4 movie). The layout looks clean and crisp, a lot better than the previous version. There are some minor cross-browser issues, but they'll be resolved eventually.
This layout also has an updated version of the Flash navigation

 

26/04/00 - first HTML layout:

frameset

This is a pre-beta version of the frameset layout. I tried to make it look good on 800*600, but that's hopeless. It looks great on 1024*786 and 1280*1024, but if i want to provide an 800*600 solution too, i'll have to make two sites.
This frameset has the 3D and 2D navigation in the top left corner, the summary to the right and the content at the bottom. The displayed pages are purely random, and their layout is also still in a testing phase.

 

10/04/00 - fine-tuning buttons and navigation:

flash 4 movie

I've redesigned most of the buttons to make them more coherent, and i've resized the movie to accomodate 800*600 resolutions. This navigation will have to fit in a larger frameset, which means it can't take up the entire screen. And it's quite a task to build a site that looks good on resolutions from 800*600 up to 1280*1024. I might build different versions for different resolutions (especially the size of the typography is tricky).
Using multiple windows might provide a solutions, but i'm reluctant to clutter the user's screen and to dissect my interface. I'd like to keep everything organised and consistent, within one browser window. I'll upload a full layout very shortly.

 

07/04/00 - 2D navigation added:

flash 4 movie

2D navigation has been added (except for the summaries), along with some more functionality. The 2D and 3D navigation already interact with eachother, which works out pretty well. I think navigation is more or less finished now, and i'll start fitting it into the larger interface.

 

06/04/00 - full 3D navigation:

flash 4 movie

A fully functioning version of the 3D navigation. I've added buttons for lowering and raising all the elements of the 'cityscape' in as flexible a manner as possible. I've changed the way the titles are rendered and i've redesigned some of the buttons (some are still a bit sloppy and need some more work). This is a pretty good impression of how the final 3D bit will look. The final navigation will also have a 2D map, which will sit to the right of the 3D map. I'll make one Flash 4 movie out of the entire navigation, so the 3D and 2D view can interact more easily.

 

03/04/00 - desktop:

desktop jpg (1280*1024)

I bought myself a copy of Vecta3D, a tool to convert .3DS files to Flash movies, because i thought it might come in handy for my project. Unfortunately, this 1.0 version still has a few bugs, especially when importing an swf rendered in 'shaded' mode by Vecta3D. A lot of faces of the 3D object disappear, which renders it virtually useless... except for creating cool desktops ;) Click the image to download the 1280*1024 jpg.

 

03/04/00 - refining navigation:

flash 4 movie (lines) | flash 4 movie (no lines)

Ive been trying to tackle more Action Script lately, and i've had a lot of help from the Flash-L mailinglist. Nonetheless, this Flash movie took quite a lot of debugging and rewriting. The first row of block/sphere pairs have titles (when you rollover them, a title pops up at the top of the screen). These titles are stored in a separate movie clip in the main timeline, for more flexibility (i'll probably have to change the titles etc. later on). This also allows me to experiment a bit with different ways of displaying the titles, without having to rebuild the entire movie.
I've put up two different versions here, one where lines 'grow' out of the blocks towards the titles, and one where the titles just pop up. Imho, the second one is a bit cleaner (no lines all over the screen), but i'm still working on it. There'll be more on this, i guess :)

 

27/02/00 - even more Flash:

flash 4 movie

A field of blocks that can be lowered and raised individually or as a row at once. The Flash 4 movie checks for variables that indicate whether a block/sphere is 'up' or 'down' and then determines its actions. It's the most complex thing i've ever done in Flash, and i have a feeling there'll be more.

 

20/02/00 - Flash:

flash 4 movie

In this Flash version of the block i've refined the function of the 'both' button so the user has more intuitive and flexible control over the block and its summary. I've fooled around with variables a bit, and found out i could make it much more intelligent, see the difference for yourself!

 

03/02/00 - Fine-tuning 3D Flash:

flash 4 movie

In this Flash version of the block i examine different ways of controlling the different parts of it, so the user can lower/rise both the block and it summary in the most flexible way possible. Quite a challenge :)

 

26/01/00 - More Flash:

flash 4 movie

A more elaborate Flash experiment for the 3D navigation. This version is already quite complete and should be a good indicator of how the final version will look.

 

20/01/00 - First interactive Flash:

flash 4 movie

The first experiment in Flash with some interactivity. You can make the block rise and lower again. In the final version, every block will be like this, and additional (textual) information will be displayed when the user clicks it/hovers over it.

 

18/01/00 - 3D overview:

Hopefully the final 3D overview design. I've decided to stick loosely to a city metaphor for the 3D representation. The yellow guide blocks have been changed back to square blocks instead of cylinders or cones, to make them less abstract and more associative with buildings. The summary spheres have been given antennas that connect them to the block beneath them, for better clarity.

 

13/01/00 - 3D represenations:

summaries top | summaries bottom | one colour | guide cones | animated (Flash)

A few different 3D representations of my thesis. The first four designs are basically variations on a theme, with only minor changes. The last one is a Flash-animation, just to see what it looks like. In the final version, this will probably be a GIF.

 

december - screen layout version two:

layout jpeg | VRML file | detail:3D overview | detail:navigation: version 1, version 2, version 3, version 3b

 

november - screen layout version one:

big jpeg | small jpeg