UP!DATE
history
| 26/06 |
|
graduated |
| |
The project is
now finished, as are my Graphic Design studies. On the 23d of
June, i graduated cum laude as a graphic designer from St. Lukas Brussels.
You can find the people I have to thank for it at the home
page. |
| 19/06 |
|
signing off |
| |
That's it, i'm
finished. The project is now complete, I have my jury at the 23d, i will
probably post a last update to this site after that. There will be no more
design changes, though, the last version is the final one. You can view
it here. Thanks for
your time and your interest! |
| 13/06 |
|
complete! |
| |
The complete interface
is now finished. All content has been added and everything works as it should.
The project is now complete, all that's left is maybe some debugging here
and there. You can acces the files in the 'visuals'
section. |
| 09/06 |
|
adding information and refining |
| |
I've added more
information to the interface, and i've also added links back to the tutorial
and the PDF version in the 3D navigation. See it in action in the 'visuals'
section! |
| 07/06 |
|
adding information |
| |
I'm completing
the design of my project, and am now adding the content to the interface.
The first row of blocks in the final frameset already has accessible content,
which you can access by clicking them. The summaries are also present. The
blocks are all in the correct positions, too, and more or less have the
correct size. I've also refined the 3D navigation a bit, there is now visual
feedback when the user hovers over the top of the blocks. See it in action
in the 'visuals' section! |
| 01/06 |
|
new HTML layout |
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I've added a new
layout to the 'visuals' section, which corrects
some minor issues in the 18/05 upload. |
| 24/05 |
|
interview Agnieszka Gasparska added |
| |
I've added the
interview with Agnieszka Gasparska (Funny Garbage)to the 'text'
section. The interview is about webdesign and interface design in general. |
| 23/05 |
|
text corrections and interface tutorial |
| |
I've made some
corrections to the text of my thesis, and I've added some illustrations.
You can read it all in the 'text' section.
I've added a tutorial to my interface to the 'visuals'
section, which will be part of the intro to my project. |
| 18/05 |
|
new layout and full thesis text |
| |
The complete text
of my thesis is now available in the 'text' section.
This completes the textual side of my graduation project.
I've also added a new layout to the 'visuals'
section, with custom scrollbars (Netscape 4.x only, for now). |
| 06/05 |
|
Volkswagen Golf 3 case study added |
| |
I've added the
VW Golf 3 case study to the 'text' section. This
completes the case studies, basically. Corrections will of course be made,
but these texts will be the main part of the research section of my thesis. |
| 04/05 |
|
another HTML layout, and K10K case study added |
| |
I've added a new
HTML layout, one that has a Quicktime 4 intro. This already looks a lot
cleaner and tidier than the first (pre-beta) version, so i guess i'm on
the right track. Check the visuals section
for more info.
I've also added a new case study to the 'text'
section, about the k10k.net website. |
| 26/04 |
|
first HTML - pre-beta frameset |
| |
I've placed the
Flash navigation in a HTML frameset, and i've been working on the layout.
It's still in pre-beta, so fairly sloppy. But it's the first 'real' version
of the full layout. |
| 10/04 |
|
new Flash - fine tuning buttons and navigation |
| |
I've redesigned
most of the buttons in the navigation to make them more coherent, and i've
resized the movie to accomodate 800*600 resolutions. Check the visuals
section for the latest Flash movie |
| 07/04 |
|
new Flash - 2D navigation added |
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The 2D navigational
map has been added to the navigation Flash movie, which more or less completes
navigation. I'll start working on the total interface (with windows for
content, guide, summaries, etc.), which'll be mostly in HTML. |
| 06/04 |
|
new Flash - full 3D navigation |
| |
A fully functional
version of the 3D navigation. All blocks have titles and lots of new buttons
have been added. The cityscape is starting to look the way i want it to:
alive! |
| 05/04 |
|
'materials and method' text added |
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The 'materials
and method' section of my thesis has been added. This section explains what
I used to do my research and how I approached the subject of my thesis.
You can read all about it in 'text'. |
| 03/04 |
|
Desktop image for download |
| |
I've bought myself
a copy of Vecta3D 1.0, for converting .3DS models to Flash movies. And look
what i've made: a desktop image! |
| 03/04 |
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new Flash - refining navigation |
| |
I've been trying
to tackle more Action Script lately, and i've had a lot of help from the
Flash-L mailinglist. Nonetheless, the Flash navigation took quite a lot
of debugging and rewriting. I've been working a lot on making this Flash
movie as flexible and update-friendly as possible, so i don't have to rebuild
it every time i add new text to my thesis.
I've put up two different versions in the visuals
section, one where lines 'grow' out of the blocks towards the titles, and
one where the titles just pop up. Imho, the second one is a bit cleaner
(no lines all over the screen), but i'm still working on it. There'll be
more on this, i guess :) |
| 22/03 |
|
I/O/D browser case study |
| |
I've added a new
chunk of text to my thesis. It's another one of the case studies i'll be
doing. This one is about an alternative web browser, called 'Web Stalker'.
You can read all about it in the 'text' section. |
| 21/03 |
|
'Total Annihilation' (RTS) case study |
| |
I've added a new
chunk of text to my thesis. It's one of the case studies i'll be doing.
This one is about the Real Time Strategy game 'Total Annihilation'. You
can read it in the 'text' section. |
| 05/03 |
|
interfaces in society |
| |
I've written a
new chapter of my thesis, about the broader social context of interface
design and the direction we're going in the future. You can read it in the
'text' section. |
| 27/02 |
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even more advanced Flash |
| |
Yet another new
Flash-file in the visuals section. It is the
most complex thing i've ever done in Flash. The movie consists of a field
of blocks similar to the one in the 20/02 upfdate, which can be manipulated
in a variety of ways. The Flash movie uses variables to determine what it
should do when a user clicks a button. |
| 20/02 |
|
advanced Flash |
| |
I've added a new
Flash-file to the visuals section. This Flash
movie uses variables for more flexible and intelligent control of the block
and its summary. It's basically a refinement of the 03/02 update. |
| 03/02 |
|
fine-tuning Flash |
| |
I've added a new
Flash-file to the visuals section. This Flash
movie examines different ways of controlling the different parts of the
block, so the user can lower/rise both the block and it summary in the most
flexible way possible. Quite a challenge :). |
| 26/01 |
|
more Flash |
| |
I've added a new
Flash-file to the visuals section. It's pretty
close to how the final 3D navigation should look. The user can construct/deconstruct
the blocks himself. This type of interface will be used to access the information
in my thesis. |
| 20/01 |
|
interview with David Linderman and first interactive Flash |
|
I've added the interview
i had with David Linderman (Fork)
via e-mail. I've also added a first interactive experiment in Flash 4. Check
visuals for more details |
| 18/01 |
|
new 3D overview and new texts |
|
I've finalized the 3D
design, and i've added the 'motivation'
to the text of my thesis. It's a first draft, so it'll probably be corrected
or even dramatically changed in the final version |
| 13/01 |
|
new designs |
|
I've put some new designs on
line, including a 3D animation in Flash. I'm trying to figure out what the
best 3D representation is for my thesis. |
| 16/12 |
|
site online |
|
I've just placed this site online.
It's not really perfect yet, it still needs a lot of fine-tuning and the
text is a bit sloppy here and there. But all the information is there, and
that's a good start :) |
|
|
|
<<interview
with David Linderman (Fork)>>
motivation
| introduction | back
| fork website
What direction where you going
in college?
>> art student. graphics
were more available and better form of expression.
Did you ever think you were
going to found a design firm in Germany?
>> no clue.
Why Germany?
>> why not? this place is funky in a twisted way. adventure.
On your website, you state
that Fork specializes in new media and modern brand placement. Do you
think there will be a time when the new media of today will be the only
media, when print will be no more?
>> uh no. good design has always been about authorship as well as organization.
i dont define myself in terms of the surface i work on.
Do you ever get frustrated
by the vast amount of bad sites out there?
>> no. too many good ones.
Fork designs are often innovative
or at least avoid the conservative approach. Do (or did) you ever have
to convince clients to go 'the Fork way'? What are your tactics?
>> we do it our way. but we^re pretty upfront and intelligent about it.
>> we are very very stubborn about details. = )
Humour is a very important
aspect of Fork. Are you trying to be universal by being funny?
>> we are having fun.. or fucking with stuff we think needs to be challenged.
What can interface design learn
from print design? What is the most underestimated achievement of print
design?
>> interface and most print design are like totally different fields of
study. associates only through graphic design, the use of type, image
and visualized motion. if designers from school are trying to categorize
themselves as °print or °interactive, i think they are fairly short-sighted
as to the whole spectrum of designed surfaces like tv, film, comics, sound,
games, magazine, newspaper and identity work. i dont think i named them
all.
Is graphic design art?
>> i think that in the same way an artist acquires a personality or propogates
an idea through their work, so do designers. -important for both is that
it is done passionately or eloquently. it its just a job then it is not
art. i think that most people dont understand what art is in the first
place. art creates an itch. or expresses something that we can consume.
art necessarily implies consumption and is therefore related to commerce.
What are your 'great examples'
in (design) history?
>> wwII
Is interface design graphic
design or product design?
>> god. who cares?
Would you like to design the
interface for, say, a VCR or a toaster? Why (not)?
>> hell no. if i did it would be art. = )
Have you ever read 'The Design
of Everyday Things' by Donald A. Norman?
>> i think so. it must have been very boring. i don°t really care about
shaver design or toasters.
How much has digital interface
design have to do with product design?
>> how much do you think it has to do with it?
What guidelines do you use
when designing an interface?
>> none. check parameters, identify source. design flow.
Is there a set procedure,
or is it different every time?
>> obviously.
What is the most valuable book
on interface design you have ever read?
>> the diamond age -a victorian primer for girls- by neil stephensen
Do you think the text interface
is heading for a comeback?
>> did it ever go out of style?
Have you got an alternative
for the desktop metaphor in current GUIs?
>> of course.
Are 3D metaphors useful in
interface design, or are they just a useless waste of resources?
>> you can do whatever you want to. do you think amy franchisi from future
farmers is a useless waste of resources?
Are all those different languages
in Europe unnecessary barriers or a unique breeding ground for creativity?
>> language is beautiful. its even better when you understand it.
Do you think computer games
like Quake, Tomb Raider, Dune 2(000), etc. are culturally valuable, or
are they just the digital equivalent of blockbuster movies?
>> i think blockbuster movies is culturally valuable for about 14 billion
people around the world.
How about on-line gaming?
>> great.
Does television have a future?
>> of course. on the net.
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